[ANPPOM-Lista] CFP: Technologies and Recording Industries Creative Industries Journal (Fall 2015)

Daniel Puig danielpuig em me.com
Dom Out 5 22:44:26 BRT 2014


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Início da mensagem encaminhada:

> CFP: "Technologies and Recording Industries"  - Creative Industries Journal,
> Special Issue 8.2 (Fall 2015)
> 
> Deadline: March 6, 2015
> 
> The past 15 years have proven transformative for music recording industries
> around the world, as digital technologies from the ground up
> (mp3s) and the top down (streaming platforms) have helped transform the
> landscape of production, promotion, distribution, retail, and fandom. 
> Yet while these transformations have recently upended assumptions about
> musical practice for artists, industry workers, fans, journalists, and
> researchers, a broader historical perspective situates them in a legacy more
> than a century long. Indeed, a history of recording industries told from a
> media and technology perspective is one of constant flux. The introduction
> of new media technologies has continually reorganized the practices, regimes
> of value, discourses, and power relationships of the recording business.
> 
> This issue of the Creative Industries Journal seeks to address the
> constitutive roles of technologies in shaping recording industry practices.
> How have the introduction and adoption of new tools of production,
> distribution, promotion, or consumption facilitated changes in the creative
> and industrial practices surrounding popular music in a variety of global
> contexts? Following Williamson & Cloonan (2007) and Sterne (2014), we
> specify "recording industries" instead of "music industries" to focus
> attention on the myriad creative and industrial processes related to music
> (or, broadly, sound) recordings, and to evade the tendency to group a
> variety of disparate music and sound-related industries (licensing,
> instrument sales, live performance) under one heading. We use the plural to
> assert the multiplicity and variety of recording industries that have
> emerged over time, which may not have anything to do with the current
> corporate-owned, multinational recording industry.
> 
> Possible topics for this issue include, but aren't limited to:
> 
> * Connections between technological formats and genres
> * Streaming services and music distribution
> * Discourses surrounding the vinyl record resurgence
> * Collectors and collecting practices
> * Record stores and the recording industries
> * New technologies and global/local regimes of representation
> * Music, technology, and identity
> * Industry practices of the digital music era
> * Trade papers and the recording industries
> * Media mobility vs. audio fidelity
> * Sound recordings and radio
> * Television and the recording industry
> * Failed or ephemeral formats
> * Re-issues and new formats
> * Record label histories
> * Technological experimentation
> * From cylinder to disk
> * Recordings as material culture
> * The history of personal recordings
> * Internationalization of recording technologies/industries
> * The recording industry and children's media
> * Spoken-word phonography
> * Taste-making and technologies
> 
> To be considered for publication, articles should be between 5000 and
> 6000 words, double-spaced in Harvard Style. For more information on style
> and formatting, please see Intellect's style guide. All submissions in these
> categories will be blind reviewed. Queries regarding potential submissions
> also are welcome. Authors are responsible for acquiring related visual
> images and the associated copyrights. For more information or to submit a
> query, please contact the issue's editors Kyle Barnett
> (kbarnett em bellarmine.edu) or Eric Harvey (ericharvey em weber.edu) All
> submissions are due via email by March 6, 2015.
> 
> Creative Industries Journal is a peer reviewed journal with a global scope,
> primarily aimed at those studying and practicing activities which have their
> origin in individual creativity, skill and talent, and which have a
> potential for wealth creation. These activities primarily take place in
> advertising, architecture, the art and antiques market, crafts, design,
> fashion, film, interactive leisure software, music, the performing arts,
> publishing, television and radio.
> 
> --
> Eric Harvey, Ph.D.
> Assistant Professor
> Department of Communication
> Weber State University
> 1395 Edvalson St.
> Ogden, UT 84408




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